To Pivot Line, or not…

To pivot line, or not to pivot line … that is the question:

Whether ‘tis nobler in the mind to suffer
The speed and angles of outrageous jammers,
Or take direct hits against a sea of blocks
And by opposing [hopefully] stop them.

Soliloquy aside, it seems like every time blockers step on the floor between jams now, they ask themselves “No seriously, where should we go?” 

The answer is inconsistent and often comes with groans from one or more players on the track. How did we get here, and what does this all mean for the newer derby player? 

Come children, gather around the Snapchat, and let me spin you a tale of a different time.

Let’s remember that our sport is still under 30 years old, and most leagues that exist aren’t old enough to legally imbibe in the US. The sport has undergone rapid change and development in that time, more so than other sports since we have the global sharing of knowledge known as the internet. At the beginning, tactics spread slowly and took time for adaptation. Now teams of 20 in New Mexico can see what is happening from top coaches in Europe at any time.

The sport was originally very fast, and focused on space and forward momentum. There were two starts to a jam: one whistle to release the blockers, a second set of two whistles (like lead jam) to release the jammers. Jammers would only be released after the last blocker passed the pivot line (or one other scenario but let’s pause on that). Blockers were fast, so jammers had to be faster.

Speed was always a challenge. Thank you to my teammates for getting me out of that one & getting me lead at ECDX 2011. Photo by Jim Rhoades.

Lining up at the pivot line was advantageous in those days because the quicker you released the jammer, the quicker you could earn lead and score points. Pivots would fight for their toe on the pivot line because blockers have to establish behind the hips of a pivot in that position (still do). A pivot in a superior position from the start could run away faster, and control the speed of the pack. Derby generally moved at a racing pace as a result. Blockers had to be fast, jammers had to be ungodly fast.

This was not just because of the rules, but because honestly, most of us were not very good at skating or control back then. With little experience, you could still be successful while skating fast in a straight line. It’s way easier than the cuts, edgework, and mobility that we see today from all positions.

And star passes? I think I saw 4 total between 2009 and 2012 (and I watched a LOT of derby y’all).

Then in 2010 there was a thing introduced that changed everything: the Knee Down Start (KDS). I saw it the first time when Gotham Roller Derby did it at ECDX (I believe against Philly). High level teams figured out that the jammers would also be released if there was a no pack called, and they challenged the idea that you had to start so far away from their jammers. 

2012 Pennsylvillains vs Dutchland Roller Derby. We think the photo is by Jim Rhoades (If you know otherwise, please comment!)

If the pack is closer to the jam line, and the jammers are released right away, you have more opportunity to gain lead. ESPECIALLY if the other team is not used to the strategy and spends the whole time going “What is happening?” And further if you utilize good roller skating to keep the game slow, so that your ungodly fast jammers can just do laps instead of having to catch up to a pack.

EVOLUTION BABY

KDS became so popular that WFTDA quickly removed the two whistle starts, thus removing the need to start on the ground. There are so many more strats and reasons and background but let’s just say that KDS were a brief, but vital, moment in time for the sport.

Great, so now we all start on the jam line. Now we jockey for who can be closest to the jammer to contain them at the start. So for a minute there we all fought for the BACK line. Not every jammer (It’s me, hi, I’m the problem, it’s me) loves having to avoid their team before encountering the opposition.

So now we have people starting on the pivot line in order to force the other team to be on the back line, because ALWAYS blockers would roll back to the back line on 5 seconds. Why? It’s what we did, it’s what we were comfy with, it’s what we were told we should do, and we also were told, “Well if you roll back than the other team has to adjust to you.”

Jam line start between Concussion Roller Derby and Roller Derby Toulouse at the 2025 MRDA Championships. Photo by Life Thru Argo’s Lens.

Now we’re back. History class is over, and it’s time to head into Game Psychology.

When lining up as blockers you have an array of decisions to make for your initial placement. My favorite way to have people line up on game day is HOW YOU PRACTICE LINING UP. Don’t get weird until either 1) You’re way up or 2) You’re way down. 

Photo by Wik’s Pix

Advantages of starting at the Pivot Line:

  1. You have the ability to run away from jammers & other blockers. This is especially helpful if you are defending a power start where your jammer is standing.
  2. You are close to the turn, which is helpful when ON a power start and you want your jammer to have more space to move.
  3. Occasionally you can catch someone on a false start or Failure to Yield by doing the Pivot-touching-the-line trick if they are unaware of their hips & the rules.
  4. It can freak out a jammer that’s not used to having space to run.
  5. If you have a fast & powerful jammer it gives them a head of speed.

Disadvantages of starting at the Pivot Line:

  1. Very close to the corner when you start. In order for a run tactic to work when defending on the power start, you have to be able to guarantee that all of your blockers will be faster and more evasive than the opposition. If someone gets picked off, the opponents now control the pack in the turn, where your team is split up.
  2. If you’re on a power start and you start at the line, but the other team does not move forward with you, you risk a Destruction Penalty AND your jammer will have a regular wall to contend with.
  3. If your team doesn’t know the Pivot-touching-the-line trick, you may lose someone to the box.
  4. It can freak out your jammer if they’re not used to seeing this arrangement.
  5. If the other jammer is a powerful or super agile, you may not be able to stop them as easily when they get that full head of steam.

What else can happen when you’re starting on the pivot line?

  1. The other team can say “Nuts to this” and draw back to the back line.
  2. The other team can say “Nah” and go HALFWAY back.
  3. The other team can say “Raise you” and establish on the pivot line, forcing your blockers behind them.
  4. The other team can position themselves to box in your blockers after the first whistle, abandoning the classic line formation.

Some of the fun of derby is getting to deal with these various scenarios as a collective group of individuals. It’s why a Pod System works well for many teams – if you can get like minded blockers working together consistently, when things get weird (and they will), everyone has a similar mindset of how to contend with it.

Photo by Life Thru Argo’s Lens

So what are some options when the other team changes it up?

If they draw all the way to the back line, you can stay or you can follow. Easy enough. 

If you follow, YOU MUST COMMIT TO IT. You don’t want to be caught halfway, or still moving backwards when the start whistle blows. Chase back, set, smush, derbz. If you don’t follow, make sure your whole team is on board and at that Pivot Line; no one halfway. Let the opposing team be on the Jam Line, you stay on the Pivot Line.

The whole pack AND your jammer must be mindful of the No Pack scenario that is about to occur because of the pack being split at the start of the jam. During a No Pack, no one can meaningfully engage in a block AND the back pack must make an effort to reform. The temptation is for your pack to jump backwards when they hear the No Pack Call, however you need to give it a beat.

Your jammer can take this opportunity to come through the pack as long as they don’t hit anyone significantly off balance while doing so in the No Pack situation. Since the blockers are also not allowed to engage impactfully they can’t blast your jammer either.

Photo by WiK’s Pix

Can they be moving forward to reform and still position in front of your jammer? Yes, as long as they are doing so while reforming. A No Pack is not a guarantee that your jammer goes unhindered, but often the blockers will be too busy putting their hands in the air to make an effort to disrupt your initial pass.

Doesn’t that mean we, at the top, ALSO can’t meaningfully engage during a No Pack? Yes. Do we HAVE to make an effort to reform? No, we simply cannot skate forward.

By the time the opposing jammer reaches the pivot line, there should be a pack from the back players scooting up. However, if they do not, a Failure to Reform will be called. Make sure one of your blockers is assigned to keep an eye on this so they can drop back to reform the pack before the jammers hit so the other blockers can engage.

SPEED CHESS! Isn’t it fun? Y’all keeping up?

What if the other team decides to start halfway between the Jam Line and Pivot Line? That’s kinda weird honestly. They either are very unsure of what they’re doing or 

To find out if it’s a trap, drift backwards a bit. If they respond, it’s probably a trap. 

I’m a big fan of keeping my pack at the Pivot Line regardless, and waiting for the jam starting whistle. The moment it happens, have a solo drop for an offensive clear on the line, while your other three blockers come backwards in a tripod formation to catch the opposing jammer as they clear their own blockers.

Another fun option is, after the whistle, have the whole pack drop back and surround the tripod in an Old School Funnel Cake. Like this:

This is a quick offense for your jammer, while giving your blockers the opportunity to use the opposing team against their own jammer.

If they fight you for the Pivot Line, if you fight back, then we’ve got some Off to the Races 2010 Style Run derby that is not great for the longevity of your jammers. Effective for a box clear, not effective for long-term successful derby.

The other option is to drop back into a regular formation further back. If you go halfway to the Jam Line, congrats! You’re setting a trap! If the other team follows you and sets up a press at five seconds before the jam start whistle, then you drop back to the Jam Line at three seconds.

Finally [at least in this piece] there is the option of the other team boxing you in. With Four Corners, the goal is to take the Four Corners of the opposing team and at the right time, smush.

Photo by WiK’s Pix

If you do nothing with your positioning, some of you will get smushed, even if you try and jump at the Jam Start whistle. The front to opponents are positioned in a way to pick off two of your people. So once more, you are faced with the choice: Drop backwards or run forwards?

If your team is not well practiced at quick start & stops, running forwards will likely put you in the bad position of being slightly split up in the corner of the track; which is a jammer’s feeding ground.

If you drop backwards, do so at the last moment to prevent the other team from just resetting into Four Corners but with MORE space.

So To Pivot Line or Not to Pivot Line? It still remains the question. Getting “The Front” is not always about establishing yourself at the Pivot Line itself, but about being in front of the other team at the jam start, and using the Pivot Line is a handy way to do that.

As a team, or more specifically, as a Pod, you need to decide if you’re going to just take the back line regardless, or if you want to try and establish yourself up front. This is not just about your strengths, but also your jammer, if there’s anyone on either side in the box, game timing, and how well y’all are vibing in that moment.

Hopefully this quick glimpse into one part of the Psychology of Blocking has resonated with you in some way. Drop notes, thoughts, insights, or what I missed down below. Do you like this sort of blog? Should I do more?

Follow me on Instagram too for instruction videos when I have the spoons!

Fancy Football Footwork – Merry Khaos Notes

Here is another class that I revisited at BEAT ME HALFWAY 2014! I’m just going to revamp this blog to incorporate some of the new, fun stuff we did at BMH. We didn’t have the space we did during RollerCon, so we couldn’t do as many of the fun routes.

This was my most popular class .. probably because it was offered the most out of all of them! Here is a run down of what we did (mostly), and explanation of the trickier named things on the list, and drawings of the ladders and routes. E-mail me at DerbyAmerica@yahoo.com if you need further explanations!

For everything – focus on derby position, sharpness and PRECISION. It is better to do it slow, low and precise than sloppy, high and fast.

Warm Up
“Jump Rope” (basic, feet back/forth, feet in/out) – each for a minute
Squat Jumps

Walk these across a space:
Lunge & Stretch – As you lunge, bring the elbow of the side that is forward down to the floor next to that foot (right leg is forward, right elbow comes to match it), look up at the ceiling, hold for a second and come up.
Side Lunge – You will move to your right, bringing your left leg behind your right and touching your knee to the floor in a ‘lunge’. Stand back up, and now bring your left leg in front of your right to complete the lunge. You should do this both directions.
Monster Walk – Keep your body tight. Flex your feet and bring your right leg to a 90 degree angle with your body. This should be slow, controlled and precise. This is NOT a high kick. This is not fast. Bring your foot back down slow and controlled. You should have only traveled one length of your own foot.

Feet Warm Up:
Shuffle Step
Grapvine (hips square)
Back Pedal
Quick Feet (feet shoulder length)
Quick feet (wide stance)

Quick feet = lowering yourself into derby position, and jack hammering your feet into the floor. When in the short stance, you should be on your toes. When in the wide stance, you should be on your heels.

Ladders
The goal is to hit both feet on each step to increase the difficulty. It’s better to add an extra step in rather than trip up your brain. Also, if you lead with one foot the first time through, try to lead with the other foot on the second.

LaddersYes, the orange is in the push-up position. Scoot up the ladder by moving your hand and foot at the same time to gain momentum. Keep that butt down!!

Routes
Use routes to develop quick twitch and explosion. Incorporate side-stepping, loops, spins, back pedal, quick cuts and full stops. Use cones to develop routes. You can even incorporate football more by making the skaters catch something at certain points in the routes. This will not only force them to keep their eyes up, but will increase their awareness for the world around them.

Use cones to denote places of action, they are quick and ease to move around into new patterns. Also, linking patterns makes for a harder workout. Set up three patterns in a row and have your people move through them by jogging from the end of one to the beginning of the next.

What is this

Once you get a feeling for how patterns work and how to incorporate motion into them, it’s just a matter of making things up for you to do. You want to do routes a minimum of twice. Up to 5 times for maximum burst work. Stay low. Do everything sharp and precise. When you say stop, STOP DEAD and QUICK. Burst back out of it. Work on making some patterns very tight, and some longer to get a variety of speed adjustments.

Don’t be afraid to add some hand-eye coordination. You can have one person in the middle throwing a ball at people at different points of the routes, or even the next person in line will throw the ball to the person doing the run currently.

Box Drills
Set up your cones in a square. Now pick some different routes to run! Some ideas…
– Shuffle left, sprint up, shuffle right, back pedal
– Spin at each cone, hit each cone twice
– Sprint to each cone, use your feet to ‘circle the top’ of the cone, like you would if you were playing soccer and faking out the opposition

Some things to think about again is keeping low, keeping tight, and being PRECISE! Don’t let your hips swing, keep them square as you move through any box or route drill. Stay low, loading your legs with power, and keep your eyes up, and be quick and tight with every motion. Going onto YouTube and watching football (and futbal) players doing box and footwork drills will really help you understand how to stay in the “box” of yoru own shoulders and keeping your weight centered and strong.

Don’t be shy about checking out my other blogs too. Some that might be of interest to you:

Shifting Perspective (a blog about changing the way we look at training for derby)
Building You as a Better Skater
Eating Healthy Even When You’re Not at Home

And message me at DerbyAmerica@gmail.com if there’s a topic you would like me to cover in the future. I’m available for roller derby coaching and clinics! Drop me a line to get rates and to set up something with your league.